SLI (scan line interleaving) used the processing power of the two cards, to
support relatively high resolution images. (I don't recall what that was. It
may have been 1024X768.) Both cards had to have the same textures loaded,
though, so the memory was effectively that of a single card.
This site:
http://techreport.com/etc/comparo/graphics/
doesn't list the Voodoo 2. It lists the Voodoo 5 5500, which (I vaguely
recall) used two of the latest GPU chips 3dfx made before they went out of
business (V100?). I imagine that it was better than a pair of Voodoo II
cards. It was still inferior in fill rate to the weakest model of Radeon
9200.
Some games (like the original Unreal) were originally coded for Glide, which
was 3dfx's proprietary 3D interface. Unreal ran better (in my opinion) under
Glide on a 3dfx card than it did under Direct3D on more powerful cards.
That's ancient history, though. If I've gotten any of the particulars wrong,
I trust that someone will correct me.
Return address scrambled. Replace nkbob with bobkn to reply.
"Rich" <rgsrx RemoveThis @cox.net> wrote in message
news:QYiEh.33769$6L3.2270@newsfe08.phx...
(snip)
> The V2's are 12mb's each to equal 24mb. I didn't know if more memory was
> good no matter what or whether the slower cards would slow the whole video
> system. I guess I would have to install them & benchmark before & after
> but I agree with your answer to not install. If the memory didn't add up
> on two V2's in SLI what was the good of having two?
> Thanks,
> Rich >> Stay informed about: Old Diamond Monster 3D II with Radeon 9200?