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ForceWare 94.24 driver update causes Refresh Rate to stop ..

 
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Pablo Contreras

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Since: Jun 18, 2007
Posts: 2



(Msg. 1) Posted: Sat Jun 30, 2007 5:55 am
Post subject: ForceWare 94.24 driver update causes Refresh Rate to stop working
Archived from groups: alt>comp>periphs>videocards>nvidia (more info?)

Hi,

I had been using ForceWare 77.72 on my GeForce 6600 card and recently
upgraded it to 94.24. Now it would seem that I can't change the
Refresh Rate. The nVidia ForceWare Control Panel lets you do this but
when I check using the on-screen controls on my screen it just says
it's says it's the same as before I changed it. Previously I was able
to do this without problem. What's happened?

I tried switching off the Wizard-style Control Panel (*) thinking that
could be what's causing it but it made no difference. Wherever I
change the Refresh Rate it just doesn't seem to work any more.

Somebody help!! Smile

Pablo.

* the Wizard-style Interface has been introduced after ForceWare
version 77.72. This is the one I had been using previously.

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Mr.E Solved!

External


Since: Dec 10, 2006
Posts: 354



(Msg. 2) Posted: Sat Jun 30, 2007 1:17 pm
Post subject: Re: ForceWare 94.24 driver update causes Refresh Rate to stop working [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Pablo Contreras wrote:
> Hi,
>
> I had been using ForceWare 77.72 on my GeForce 6600 card and recently
> upgraded it to 94.24. Now it would seem that I can't change the
> Refresh Rate. The nVidia ForceWare Control Panel lets you do this but
> when I check using the on-screen controls on my screen it just says
> it's says it's the same as before I changed it. Previously I was able
> to do this without problem. What's happened?
>
> I tried switching off the Wizard-style Control Panel (*) thinking that
> could be what's causing it but it made no difference. Wherever I
> change the Refresh Rate it just doesn't seem to work any more.
>
> Somebody help!! Smile
>
> Pablo.
>
> * the Wizard-style Interface has been introduced after ForceWare
> version 77.72. This is the one I had been using previously.
>
>

The 94.24's have been superseded by the 162.15b Forcewares, find them on
nzone.

You can also look for my preceding post in this NG which has a registry
file that reenables the classic control panel which has the refresh rate
override page you are looking for.

You could also dl and use RefreshForce (google) a onetime applet that
allows you to set and forget the refresh rates.

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Pablo Contreras

External


Since: Jul 01, 2007
Posts: 1



(Msg. 3) Posted: Sun Jul 01, 2007 11:31 am
Post subject: Re: ForceWare 94.24 driver update causes Refresh Rate to stop working [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 30 Jun 2007 13:17:51 -0400, "Mr.E Solved!"
<Iamsingle.DeleteThis@askme.out> wrote:

>Pablo Contreras wrote:
>> [snip]
>
>The 94.24's have been superseded by the 162.15b Forcewares, find them on
>nzone.
>
>You can also look for my preceding post in this NG which has a registry
>file that reenables the classic control panel which has the refresh rate
>override page you are looking for.
>
>You could also dl and use RefreshForce (google) a onetime applet that
>allows you to set and forget the refresh rates.

Thank you man. I did actually try reenabling the classic control
panel and there is a page called Screen Resolutions & Refresh Rates on
the GeForce 6600 pop-out sub dialog which apparently has the option of
letting you change the Refresh Rate but when I tried changing it I
found that it made no difference.

Thanks for that idea on RefreshForce, it sounds a bit severe but I
will try it if all else fails.

I think it might try getting those 162.15b Forcewares you speak of.

And if all the above fails I might go back to the Drive-Image'ed
partition of my system I made prior to installing those ForceWare
99.24 drivers. (*)

Thanks a lot Smile

Pablo.

* I was trying to fix no transparency support on some applications
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DRS

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Since: Jun 22, 2006
Posts: 199



(Msg. 4) Posted: Mon Jul 02, 2007 1:58 am
Post subject: Re: ForceWare 94.24 driver update causes Refresh Rate to stop working [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Mr.E Solved!" <Iamsingle.RemoveThis@askme.out> wrote in message
news:HbudnVTEz_thDRvbnZ2dnUVZ_hqdnZ2d@comcast.com

[...]

> The 94.24's have been superseded by the 162.15b Forcewares, find them
> on nzone.

For non-8 series cards?
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Mr.E Solved!

External


Since: Dec 10, 2006
Posts: 354



(Msg. 5) Posted: Mon Jul 02, 2007 1:58 am
Post subject: Re: ForceWare 94.24 driver update causes Refresh Rate to stop working [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

DRS wrote:
> "Mr.E Solved!" <Iamsingle RemoveThis @askme.out> wrote in message
> news:HbudnVTEz_thDRvbnZ2dnUVZ_hqdnZ2d@comcast.com
>
> [...]
>
>> The 94.24's have been superseded by the 162.15b Forcewares, find them
>> on nzone.
>
> For non-8 series cards?
>
>

Yes, however as of this writing, "Due to a problem with the v162.15
Windows XP and Windows XP 64-bit Beta drivers, they have been removed
for download. We will be replacing these drivers with new fixed drivers
shortly."

http://www.nzone.com/object/nzone_downloads_rel70betadriver.html

I have noticed critical errors with decoding with the 162.15's, so if
watching movies is important to you, don't go looking for them, wait for
the fix.

I am using them for gaming, they perform very well with DX7-8-9 titles,
however MPGs and AVI and DivX and MOV files are frequently corrupted
requiring a reboot when they work normally until some trigger where they
fail with artifacts.

For Direct3D gaming, they are top notch, rock stable and all current
tweaks and utilities (that I use) work with them. OpenGL gaming is a bit
more involved with application specific issues (All handled well by
nhancer) but multi-core CPUs are detected then automatically passed as
available to the OpenGL app now, so that's a small plus. Both 8X FSAA
modes RG and SS are available as well (depending on hardware) and can be
combined with other FSAA modes.

As an observation for the new modes (@1600x1200x32x85Hz): I am doing
both 8xFSAA modes on UT2004 with Vsync on, forced triple buffer and the
game flatlines at 85fps. Which is faster than the game runs (60fps)
while looking nearly as good as DX9 allows. While the commonly used in
newer more complex titles 4xMSFSAA does eliminate jagged edges on angled
edges, it does nothing for the sense of relief and contrast that the
higher modes and tweaks allow.

I look forward to the hardware of the near future to experience Oblivion
running with HDR and dual 8X FSAA all at 85FPS at even higher
resolutions than I'm used to now! It will be a very surreal experience.
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