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Next: ATI R420 TO HAVE 16 PIPELINES
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Since: Aug 13, 2003 Posts: 15
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(Msg. 1) Posted: Sat Apr 10, 2004 9:51 pm
Post subject: NV40 to have 222 million transistors Archived from groups: alt>comp>periphs>videocards>nvidia, others (more info?)
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"NVIDIA NV40 to have 222 million transistors"
Posted on Saturday, April 10 2004 @ 18:33:52 CEST by LSDsmurf
Next week NVIDIA is going to launch its NV40. According to the Inq
this chip has 222 million transistors. The NV40 is produced by IBM on
a 130nm architecture. It will use the 60 series of drivers, currently
60.70.
As we said before Nvidia will push hard the fact that it is the only
firm that will have a Pixel Shader 3.0 model on the market and it will
focus its marketing efforts there. This means that apart from full
support for Shader Model 3.0 it will support model 3.0 Vertex Texture
Fetch/Long programs/Pixel Shader flow control Vertex Texture
Fetch/Long programs/Pixel Shader flow control and full speed fp32
shading. Let's hope everyone understands what this means.
There are plenty of other features of the chip which can do 16 pixels
per clock Color & Z or 32 pixels per clock Z-only, 64-bit FP Frame
Buffer Blending & Display, Lossless Color & Z-Compression and a new
Antialiasing approach called High Quality AA - Rotated Grid full MTR
(multi target rendering I guess), and accelerated shadow rendering.
Geforce 6800 Ultra has two power connectors and is, surprisingly a one
slot card for its reference card. It uses GDDR3 memory clocked at
550MHz but some partners might go even higher. >> Stay informed about: NV40 to have 222 million transistors |
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Since: Apr 10, 2004 Posts: 6
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(Msg. 2) Posted: Sun Apr 11, 2004 2:46 am
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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And your point is?
"NV55" <nvidianv55.DeleteThis@mail.com> wrote in message
news:1c4cde47.0404101751.2ddd8090@posting.google.com...
> "NVIDIA NV40 to have 222 million transistors"
> Posted on Saturday, April 10 2004 @ 18:33:52 CEST by LSDsmurf
>
> Next week NVIDIA is going to launch its NV40. According to the Inq
> this chip has 222 million transistors. The NV40 is produced by IBM on
> a 130nm architecture. It will use the 60 series of drivers, currently
> 60.70.
> As we said before Nvidia will push hard the fact that it is the only
> firm that will have a Pixel Shader 3.0 model on the market and it will
> focus its marketing efforts there. This means that apart from full
> support for Shader Model 3.0 it will support model 3.0 Vertex Texture
> Fetch/Long programs/Pixel Shader flow control Vertex Texture
> Fetch/Long programs/Pixel Shader flow control and full speed fp32
> shading. Let's hope everyone understands what this means.
>
> There are plenty of other features of the chip which can do 16 pixels
> per clock Color & Z or 32 pixels per clock Z-only, 64-bit FP Frame
> Buffer Blending & Display, Lossless Color & Z-Compression and a new
> Antialiasing approach called High Quality AA - Rotated Grid full MTR
> (multi target rendering I guess), and accelerated shadow rendering.
>
> Geforce 6800 Ultra has two power connectors and is, surprisingly a one
> slot card for its reference card. It uses GDDR3 memory clocked at
> 550MHz but some partners might go even higher.<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: NV40 to have 222 million transistors |
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Since: Aug 25, 2004 Posts: 163
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(Msg. 3) Posted: Sun Apr 11, 2004 11:16 am
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 10 Apr 2004 18:51:16 -0700, nvidianv55.DeleteThis@mail.com (NV55) wrote:
>"NVIDIA NV40 to have 222 million transistors"
Ooh, transistor envy.
--
Andrew. To email unscramble nrc.DeleteThis@gurjevgrzrboivbhf.pbz & remove spamtrap.
Help make Usenet a better place: English is read downwards,
please don't top post. Trim messages to quote only relevent text.
Check groups.google.com before asking a question.<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: NV40 to have 222 million transistors |
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Since: Apr 11, 2004 Posts: 20
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(Msg. 4) Posted: Sun Apr 11, 2004 4:44 pm
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Jul 02, 2004 Posts: 266
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(Msg. 5) Posted: Sun Apr 11, 2004 7:59 pm
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Did they say whether or not the cards would be overpriced pieces of shit
> that create a 120 decibel swirling force-ten wind vortex just like the
last
> generation of nVidia cards did?
And will it require a 480w powersupply, as the inquirer has also
reported? I suspect not, but it will require those two connectors to go to
separate rails.
rms<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: NV40 to have 222 million transistors |
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Since: Mar 26, 2004 Posts: 61
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(Msg. 6) Posted: Mon Apr 12, 2004 7:16 am
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Antialiasing approach called High Quality AA - Rotated Grid full MTR
> (multi target rendering I guess), and accelerated shadow rendering.
Wow, only took them 4 years to catch up to the Voodoo5 in terms of AA
quality.
Of course, the Voodoo5 wasn't exactly playable in most games using 4xFSAA -
but it sure did look nice.<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: NV40 to have 222 million transistors |
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Since: Nov 13, 2003 Posts: 95
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(Msg. 7) Posted: Mon Apr 12, 2004 7:16 am
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Darkfalz" <darkfalz.DeleteThis@microsoft.com> wrote in
news:c5c21o$1skf$1@ID-108208.news.uni-berlin.de:
>> Antialiasing approach called High Quality AA - Rotated Grid full MTR
>> (multi target rendering I guess), and accelerated shadow rendering.
>
> Wow, only took them 4 years to catch up to the Voodoo5 in terms of AA
> quality.
>
> Of course, the Voodoo5 wasn't exactly playable in most games using
> 4xFSAA - but it sure did look nice.
I agree. I was also surprised that it's taken them this long to reach the
same level of FSAA that the V5 had way back when. Well, at least they've
finally done it, sort of. We still have to wait for the actual cards to
show up on shelves.<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: NV40 to have 222 million transistors |
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Since: Mar 26, 2004 Posts: 61
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(Msg. 8) Posted: Mon Apr 12, 2004 9:46 am
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Mr. Grinch" <grinch.DeleteThis@hatespam.yucky> wrote in message
news:Xns94C893060490grinchhatespamyucksh@24.71.223.159...
> "Darkfalz" <darkfalz.DeleteThis@microsoft.com> wrote in
> news:c5c21o$1skf$1@ID-108208.news.uni-berlin.de:
>
> >> Antialiasing approach called High Quality AA - Rotated Grid full MTR
> >> (multi target rendering I guess), and accelerated shadow rendering.
> >
> > Wow, only took them 4 years to catch up to the Voodoo5 in terms of AA
> > quality.
> >
> > Of course, the Voodoo5 wasn't exactly playable in most games using
> > 4xFSAA - but it sure did look nice.
>
> I agree. I was also surprised that it's taken them this long to reach the
> same level of FSAA that the V5 had way back when. Well, at least they've
> finally done it, sort of. We still have to wait for the actual cards to
> show up on shelves.
RGSS is the shit.
What method is ATI using?<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: NV40 to have 222 million transistors |
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Since: Aug 24, 2004 Posts: 154
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(Msg. 9) Posted: Mon Apr 12, 2004 9:46 am
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I'm pretty sure ATI is still using OGSS
I agree RGSS/JGSS is superior AA tech.
--
Tony DiMarzio
djtone81 DeleteThis @hotmail.com
djraid DeleteThis @comcast.net
"Darkfalz" <darkfalz DeleteThis @microsoft.com> wrote in message
news:c5case$571m$1@ID-108208.news.uni-berlin.de...
> "Mr. Grinch" <grinch DeleteThis @hatespam.yucky> wrote in message
> news:Xns94C893060490grinchhatespamyucksh@24.71.223.159...
> > "Darkfalz" <darkfalz DeleteThis @microsoft.com> wrote in
> > news:c5c21o$1skf$1@ID-108208.news.uni-berlin.de:
> >
> > >> Antialiasing approach called High Quality AA - Rotated Grid full MTR
> > >> (multi target rendering I guess), and accelerated shadow rendering.
> > >
> > > Wow, only took them 4 years to catch up to the Voodoo5 in terms of AA
> > > quality.
> > >
> > > Of course, the Voodoo5 wasn't exactly playable in most games using
> > > 4xFSAA - but it sure did look nice.
> >
> > I agree. I was also surprised that it's taken them this long to reach
the
> > same level of FSAA that the V5 had way back when. Well, at least
they've
> > finally done it, sort of. We still have to wait for the actual cards to
> > show up on shelves.
>
> RGSS is the shit.
>
> What method is ATI using?
>
><!-- ~MESSAGE_AFTER~ --> >> Stay informed about: NV40 to have 222 million transistors |
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Since: Feb 19, 2004 Posts: 8
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(Msg. 10) Posted: Mon Apr 12, 2004 9:46 am
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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ATI's R3xx products have been using RGMS with gamma correction, far superior
to the competition's.
John
"Tony DiMarzio" <djtone81.DeleteThis@hotmail.com> wrote in message
news:C5ednZXals4EXuTdRVn_iw@comcast.com...
> I'm pretty sure ATI is still using OGSS
>
> I agree RGSS/JGSS is superior AA tech.
>
> --
> Tony DiMarzio
> djtone81.DeleteThis@hotmail.com
> djraid.DeleteThis@comcast.net
> "Darkfalz" <darkfalz.DeleteThis@microsoft.com> wrote in message
> news:c5case$571m$1@ID-108208.news.uni-berlin.de...
> > "Mr. Grinch" <grinch.DeleteThis@hatespam.yucky> wrote in message
> > news:Xns94C893060490grinchhatespamyucksh@24.71.223.159...
> > > "Darkfalz" <darkfalz.DeleteThis@microsoft.com> wrote in
> > > news:c5c21o$1skf$1@ID-108208.news.uni-berlin.de:
> > >
> > > >> Antialiasing approach called High Quality AA - Rotated Grid full
MTR
> > > >> (multi target rendering I guess), and accelerated shadow rendering.
> > > >
> > > > Wow, only took them 4 years to catch up to the Voodoo5 in terms of
AA
> > > > quality.
> > > >
> > > > Of course, the Voodoo5 wasn't exactly playable in most games using
> > > > 4xFSAA - but it sure did look nice.
> > >
> > > I agree. I was also surprised that it's taken them this long to reach
> the
> > > same level of FSAA that the V5 had way back when. Well, at least
> they've
> > > finally done it, sort of. We still have to wait for the actual cards
to
> > > show up on shelves.
> >
> > RGSS is the shit.
> >
> > What method is ATI using?
> >
> >
>
><!-- ~MESSAGE_AFTER~ --> >> Stay informed about: NV40 to have 222 million transistors |
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Since: Oct 01, 2004 Posts: 867
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(Msg. 11) Posted: Tue Apr 13, 2004 3:38 am
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sun, 11 Apr 2004 13:44:35 +0100, "Chocolate" <chocs.DeleteThis@int.int> wrote:
>Did they say whether or not the cards would be overpriced pieces of shit
>that create a 120 decibel swirling force-ten wind vortex just like the last
>generation of nVidia cards did?
>
Or the Ati ones that overheat and fail after 6 months. RMA ( if you
are lucky ) and get another one -- then repeat cycle.
John Lewis
><!-- ~MESSAGE_AFTER~ --> >> Stay informed about: NV40 to have 222 million transistors |
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Since: Jan 16, 2004 Posts: 88
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(Msg. 12) Posted: Tue Apr 13, 2004 4:36 am
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: alt>comp>periphs>videocards>nvidia (more info?)
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>From: john.dsl.DeleteThis@verizon.net (John Lewis)
>Or the Ati ones that overheat and fail after 6 months. RMA ( if you
>are lucky ) and get another one -- then repeat cycle.
Been there, done that. No more ATI's for me.<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: NV40 to have 222 million transistors |
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Since: Oct 01, 2004 Posts: 867
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(Msg. 13) Posted: Tue Apr 13, 2004 8:15 am
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 13 Apr 2004 01:36:36 GMT, darnit7 DeleteThis @aol.comnolitter (PawsForThought)
wrote:
>>From: john.dsl DeleteThis @verizon.net (John Lewis)
>
>>Or the Ati ones that overheat and fail after 6 months. RMA ( if you
>>are lucky ) and get another one -- then repeat cycle.
>
>Been there, done that. No more ATI's for me.
Yes, I have noticed a significant increase in failure reports from
Ati users of 9800 ( various versions) in the Ati newsgroup over the
past few weeks. Most of them probably overclock their cards;
time and the minimal heatsinks have probably exacted their
toll on the silicon. Also, any idea what VPU Recover really does?
The Ati site just mouths weasel words. Myself, I have the opinion
that it is a combination-bandaid for overheated silicon and
driver bugs. nVidia seems to not need such a recover function,
unless it is extremely well-hidden in the driver. I sure have seen no
external symptoms of a gross-recover mechanism. However, the
peak GPU temp that I allow my FX5900 to run at is 75 degrees C,
nowhere near the (ridiculous) nVidia limit of 140 degrees C.
(Checked by Alt-Tab from game to already-open Thermal Settings
window on desktop ). Still can overclock GPU to ~ 475MHz
wthout violating my self-set temp limit.....
John Lewis<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: NV40 to have 222 million transistors |
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Since: Aug 26, 2004 Posts: 97
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(Msg. 14) Posted: Tue Apr 13, 2004 8:15 am
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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john.dsl RemoveThis @verizon.net (John Lewis) wrote>:
> On 13 Apr 2004 01:36:36 GMT, darnit7 RemoveThis @aol.comnolitter (PawsForThought)
> wrote:
>
> >>From: john.dsl RemoveThis @verizon.net (John Lewis)
>
> >>Or the Ati ones that overheat and fail after 6 months. RMA ( if you
> >>are lucky ) and get another one -- then repeat cycle.
> >
> >Been there, done that. No more ATI's for me.
>
> Yes, I have noticed a significant increase in failure reports from
> Ati users of 9800 ( various versions) in the Ati newsgroup over the
> past few weeks. Most of them probably overclock their cards;
> time and the minimal heatsinks have probably exacted their
> toll on the silicon. Also, any idea what VPU Recover really does?
> The Ati site just mouths weasel words. Myself, I have the opinion
> that it is a combination-bandaid for overheated silicon and
> driver bugs. nVidia seems to not need such a recover function,
> unless it is extremely well-hidden in the driver. I sure have seen no
> external symptoms of a gross-recover mechanism. However, the
> peak GPU temp that I allow my FX5900 to run at is 75 degrees C,
> nowhere near the (ridiculous) nVidia limit of 140 degrees C.
100 C's is bad enough to boil eggs and fry bacon.<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: NV40 to have 222 million transistors |
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Since: Apr 13, 2004 Posts: 1
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(Msg. 15) Posted: Tue Apr 13, 2004 2:54 pm
Post subject: Re: NV40 to have 222 million transistors [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"John Lewis" <john.dsl.TakeThisOut@verizon.net> wrote in message
news:407b7346.20974715@news.verizon.net...
> On 13 Apr 2004 01:36:36 GMT, darnit7.TakeThisOut@aol.comnolitter (PawsForThought)
> wrote:
>
> >>From: john.dsl.TakeThisOut@verizon.net (John Lewis)
> >
> >>Or the Ati ones that overheat and fail after 6 months. RMA ( if you
> >>are lucky ) and get another one -- then repeat cycle.
> >
> >Been there, done that. No more ATI's for me.
>
> Yes, I have noticed a significant increase in failure reports from
> Ati users of 9800 ( various versions) in the Ati newsgroup over the
> past few weeks. Most of them probably overclock their cards;
> time and the minimal heatsinks have probably exacted their
> toll on the silicon. Also, any idea what VPU Recover really does?
> The Ati site just mouths weasel words. Myself, I have the opinion
> that it is a combination-bandaid for overheated silicon and
> driver bugs. nVidia seems to not need such a recover function,
> unless it is extremely well-hidden in the driver. I sure have seen no
> external symptoms of a gross-recover mechanism. However, the
> peak GPU temp that I allow my FX5900 to run at is 75 degrees C,
> nowhere near the (ridiculous) nVidia limit of 140 degrees C.
> (Checked by Alt-Tab from game to already-open Thermal Settings
> window on desktop ). Still can overclock GPU to ~ 475MHz
> wthout violating my self-set temp limit.....
>
> John Lewis
>
>
>
Wow! your 5900 reaches 75c. Isn't that a bit warm. My 9800XT never goes
above 63c 460/380(760). As far as VPU recovery...no one uses it. It can be
turned off.<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: NV40 to have 222 million transistors |
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