robin.gordon1 wrote:
> I didn't think that you could change an SE into a pro. does it work
> as well.
Depends which SE you have. All SE's can be softmodded to enable all 8
pipelines, though not all will have fully functioning pipelines. The SE's
that will turn into fully-featured Pro's are the ones that run at 380/340
AND have a 256-bit memory bus. The ones that run slower can usually be
overclocked to Pro levels, but those that have the 128-bit bus won't turn
into full Pro (unless you take Saphire's meaning of a 9800 "Pro", which
seems to include a 128-bit bus). The one I got was the 256-bit bus
PowerColor 9800SE, which softmodded perfectly into a 9800Pro. The
overclockability wasn't great (the disabled pipelines die at ~395 MHz,
compared to ~220MHz for the enabled ones) but it still is a very nice card
> as the pro for I'd thought of buying a pro and soft-modding
> it into an XT. I know that there are several pipelines that disabled
> because the review I read said that these chips were scrap chips
> reboxed and sold cheap.
In theory, the SE's are the chips where some of the pipelines have problems.
However, sometimes (or up to about 70% of the time, depending on
manufacturer) you get lucky and score a fully functional chip that just has
4 of the 8 pipelines disabled through software. XT's are mostly just Pros
with a higher clock frequency.
> I remember that my voodoo2 used openGL but NVIDIA doesn't. it seems to
> prefer directx instead.
NVidia actually does OpenGL pretty well. OpenGL can be a bit finnicky to get
going on MS OS's (hmm wonder why

) but it runs great on Linux. My GF2MX
ran UT better in Linux with OGL than under Windows with DX (though OGL under
Windows failed to work correctly at all).
> wasn't OpenGL always a lot smoother and
> faster than Microsoft's efforts.
OpenGL and DirectX are only vaugely similar. DirectX does have a lot of
flashy things that are unweildy to use in OpenGL, but it's also bogged down
by a horrible architecture (IMO

). OpenGL is a cross-platform,
compatible-with-everything library which does the basics very well. However,
it doesn't handle things such as pixel and vertex shaders in a nice way, and
generally suffers a bit performance-wise when doing this (though possibly my
coding is to blame

).
> I do remember that he said something about the ATI drivers being
> really crap, is that true?
Some people have problems with them, though I've never had any issues. A
couple of years ago, ATI's drivers were noticably worse than NVidia's in
terms of stability, bugs, etc, but now they're about the same IMO. However,
as mentioned before, there is still a big difference between NVidia and ATI
with Linux drivers.
[...]
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Michael Brown
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