"Lawrence Wilson" <lwilson DeleteThis @swfla.rr.com> wrote in message news:<E2S%a.50555$qg3.2864970@twister.tampabay.rr.com>...
> I wonder what ATI intends to do as far as having the older games be
> compatible on the new system.
The game makers are obviously using DirectX on the Xbox, and they'll
continue to use it on Xbox2; if they use DirectX it doesn't matter if
they're using Nvidia or ATI. There isn't a whole lot to be gained in
trying to go direct to hardware rather than through the DirectX API.
Afterall, the only real reason for going direct to hardware in the
past has been because the API's sucked for gaming, but DirectX's
entire reason for being is to be a gaming API mostly.
> At least the good thing about this is that now maybe NVidia can consider
> making a P4-compatible version of the nForce now that Microsoft no longer
> has that locked up.
Nvidia isn't being constrained from building a P4 Nforce by Microsoft,
it's being constrained by Intel. Microsoft could care less what else
it uses that chipset for. The original Xbox was supposed to use an
Athlon or Duron processor to power it rather than a P3; Intel stole
the contract out from under AMD at the last moment, much to AMD's
eventual joy. Since Intel was so persistent in even pursuing the
original Xbox contract, it now has to supply the next one too.
Speculation now centres on using a Pentium-M processor (Centrino)
next.
> Guess that means GameCube is dead now, huh?
Not necessarily, the GameCube uses a different chipset than what would
be used in Xbox. Even today it doesn't directly compete against Xbox,
it's far less powerful. Microsoft won't care if ATI keeps supplying
Nintendo with more of this slow chipset.
Yousuf Khan<!-- ~MESSAGE_AFTER~ -->
>> Stay informed about: nVidia loses XBox-2 contract to ATi